End-of-Game Full-Court Play: “Oregon Last Second” Breakdown

full court play

Executing with limited time on the clock requires precise spacing and timing. “Oregon Last Second” is a full-court inbound play built to get the ball up the floor fast against pressure.

The play uses a cross screen in the backcourt to get the ball handler moving, then a second cross screen down the floor to open up a pass ahead.

Below is a technical breakdown of the play’s progression.

Initial Set

The setup maximizes court length to force the defense into covering expansive areas.

  • The Inbounder: Positioned out of bounds on the far baseline.
  • Players 1 & 2: Positioned symmetrically near the backcourt free-throw line.
  • Players 4 & 5: Stationed further down the court, positioned near the half-court or frontcourt free-throw line to stretch the defense vertically.

The Initial Action: Backcourt Cross-Screen

The play is initiated by an immediate cross-screen in the backcourt to free the primary ball-handler.

  • Player 2 moves horizontally across the backcourt paint to set a firm screen for Player 1.
  • This action is designed specifically as a 2-screening-across-for-1 sequence.
  • Player 1 uses the screen, cutting decisively toward the ball side of the floor to create separation from their primary defender.

The Inbound Catch

The timing of the inbound pass must perfectly align with Player 1’s momentum.

  • The inbounder delivers a lead pass to Player 1 as they come off the screen.
  • The objective is for Player 1 to catch the inbound pass while already on the run. Receiving the ball in stride prevents the defense from easily trapping in the backcourt and generates immediate downhill speed.

Secondary Actions and Downcourt Progression (Post-Catch)

The animation ends at the catch. From there, the play keeps screening down the floor to set up a quick score:

  • As Player 1 secures the ball and begins advancing, Player 5 sets a cross-screen for Player 4 further down the court.
  • This secondary screen is executed so that Player 1 can immediately look to “hit ahead” with a transition pass to Player 4.
  • Following the screen for Player 4, Player 5 is then instructed to pick and roll hard directly to the rim, providing a final finishing option near the basket.

Creating an Advantage

  • Momentum Generation: By forcing the primary ball-handler to catch the ball on the run, the offense dictates the pace and prevents stagnant backcourt traps.
  • Layered Progressions: The sequential screening actions (2 for 1, followed by 5 for 4) force multiple defensive switches across the full length of the court in a severely compressed timeframe.

PDF Diagrams | Animation

More out of bounds plays: see all of our baseline, sideline and last-second out of bounds plays.

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